Indoor Entertainment Center Market to Expand Substantially Owing to Technological Innovations Till 2028
The indoor entertainment center market is expected to grow at a notable pace in the rising years, powered by escalating household incomes and higher consumer splurging capacities. With limited leisure time and the rapidly rising number of young parents and nuclear families, indoor play zones have emerged significantly popular to cater to the growing entertainment need of children. The surging count of malls across the world has compelled mall developers to progressively include family entertainment centers to increase consumer spending hours in these facilities.
Indoor entertainment center market are typically miniature amusement parks that offer a wide variety of entertainment and recreational activities under a single roof for all ages, including bowling and other avenues like laser tag, climbing walls, ropes courses, and arcades. The influx of various technological advancements is also helping the indoor entertainment center industry growth. This can be ascribed to the greater deployment of wireless readers, kiosks, and contactless as well as cashless payments in these centers.
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Data-driven insights into customers’ behaviors and habits are also hugely benefitting family entertainment center owners to come up with author actionable strategic plans for consequent well-informed decisions. The rising number of investments in indoor amusement centers is another prominent factor adding impetus to the growth of this business space. These centers also emphasize maximizing family fun while providing new and diverse activities for everyone to enjoy.
Taking a cue from these trends, estimates have recently reported that the global indoor entertainment center market size will cross USD 85 billion in yearly valuation by 2028.
Collective inclination for trampoline parks
Trampoline parks have grown significantly popular among people of all ages, since they are touted ideal for exercising, further offering low impact, leg strength improvement, flexibility, and calorie burn. In fact, mini trampolines have been specially designed for kids under the age of six, and gradually bigger trampolines are also being developed for older kids. Other than contributing to a health boost, what makes these entertainment centers so increasingly favored is that they strictly adhere to safety regulations.
The fast-growing global trampoline park industry and the surging preference amongst the child population are other major factors influencing the indoor entertainment center industry growth. According to Roller, there are more than 1,500 trampoline parks across the world, and the 6-10 age group represents over 35% of all the jumpers.
North America to showcase consistent demand
North America is home to some of the largest and most prominent indoor entertainment centers worldwide, mainly on account of the escalating consumer incomes and the improved standard of living. The increasing focus of these entertainment center operators on incorporating full-service cafés to bring in higher revenue will also influence the indoor entertainment center market development.
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These centers are family-friendly and affordable. According to White Hutchinson, the per-capita expenditure per visit across the region spans between US$8-US$14. They also constitute multiple anchor attractions, like roller coaster rides for tiny as well as big kids, and classic arcade games and can also include a mini-golf course. They mainly range from 15,000 to 200,000 square feet in size for indoor facilities.
In a nutshell, with the rapidly growing residential sector, backyard entertainment systems are also witnessing significant popularity in recent years. The shifting attention toward play zones, amusement park themes, and engaging events is playing an ideal role in reducing the time spent on digital portals, like Netflix and cinemas. The indoor entertainment center market will also be powered by the thriving need of families for bonding and playing experiences in safe environments.
Table of Contents (ToC) of the report:
Chapter 1 Methodology & Scope
1.1 Scope and definitions
1.2 Methodology & forecast parameters
1.3 COVID-19 impact
1.3.1 North America
1.3.2 Europe
1.3.3 Asia Pacific
1.3.4 Latin America
1.3.5 Middle East & Africa
1.4 Regional trends
1.4.1 North America
1.4.2 Europe
1.4.3 Asia Pacific
1.4.4 Latin America
1.4.5 Middle East & Africa
1.5 Data sources
1.5.1 Secondary
1.5.2 Primary
1.6 Industry glossary
Chapter 2 Executive Summary
2.1 Indoor entertainment center market 360º synopsis, 2018 – 2028
2.1.1 Business trends
2.1.2 Regional trends
2.1.3 Activity trends
2.1.4 Age group trends
2.1.5 Area size trends
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